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BRSTM vs BCSTM vs BFSTM — Nintendo Audio Format Comparison

Published on 2026-07-20
BRSTMBCSTMBFSTMComparison

Nintendo Audio Format Evolution

Nintendo has used three major audio container formats across console generations. They share the same basic structure, each optimized for its target hardware.

Quick Comparison

FeatureBRSTMBCSTMBFSTM
ConsoleWii (2006)3DS (2011)Wii U / Switch
Max Channels22Up to 8
CodecsADPCM, PCM16ADPCM, PCM16ADPCM, PCM16, DSP
Loop SupportYesYesYes
Signature"RSTM""CSTM""FSTM"
Sample RateUp to 48kHzUp to 48kHzUp to 48kHz

BRSTM (Wii)

Designed for Wii in 2006. Uses 4-bit ADPCM encoding. Stereo only. Best for: Wii modding, Dolphin emulator, Mario Kart Wii, Project M.

BCSTM (3DS)

Introduced with 3DS. Very similar to BRSTM with mobile hardware optimizations. Best for: 3DS homebrew, custom themes, Luma3DS.

BFSTM (Wii U / Switch)

Newest format. Up to 8 channels. Higher quality DSP-ADPCM encoding. Best for: Switch homebrew, Smash Ultimate mods, Yuzu/Cemu emulators.

Which Format to Use?

All three can be created with the BGM Box converter — just select your output format.